

It's all icky, predatory mobile shenanigans, but admittedly what's seen here is tame compared to other examples I've seen. Tickets are a finite resource, and when they've run out no progress can be made until they regenerate or I purchase them with Gems, which of course are the game's premium currency. Perhaps the worst of the bunch are the "tickets," which look like plane tickets but are actually the dreaded energy mechanic from other mobile titles.
#TOMB RAIDER RELOADED FREE#
Some rewards are free after agreeing to watch an ad, which usually takes up the entire screen and can only be skipped by tapping a symbol the size of a pinhead. Where Tomb Raider Reloaded starts to become less enjoyable is in its currency system, as it applies some of the worst elements of the stereotypical "mobile game." There are currencies that can be earned in-game and those that can be purchased, with repeated "offers" on "deals" sprinkled throughout. Watching Lara turn from a slow-shooting, limited damage-dealing explorer to an unstoppable killing machine thanks to my choices always gave me a real joy, especially when a power-up I didn't think I would like ended up being the strongest in my arsenal. Mixing and matching these power-ups through the different stages is incredibly fun. If this sounds like something out of last year's smash hit Vampire Survivors, that's because it's very similar. Completing individual stages grants experience and when leveling up, I'm able to choose a power-up from a selection of three, with some being stackable throughout the run. Link To The Past isn't the only game I was reminded of while playing Tomb Raider Reloaded, however. Rather, while playing through a set of stages in Tomb Raider Reloaded, I was reminded of that classic title and what feeling it evoked. Now, these dungeons are not nearly as complex as those in Link To The Past, and I do not want to give the impression that this is Tomb Raider's version of it.

I'm reminded, in a sense, of the first time I played The Legend Of Zelda: A Link To The Past, where every door I walked through came with an equal sense of wonder and dread. There's a prevailing sense of curiosity, with every completed challenge leading to the next chance to discover something new. What's more, as mentioned before, Lara only attacks when she's standing still, so situations where enemies get too close for comfort are common occurrences.Īll of these factors, when applied in tandem, makes it feel like I'm actually exploring a hidden dungeon. There's also no way to predict when a crewmate might show up, as each stage is procedurally generated, which means no two visits to one location will ever be the same. Sometimes the randomly generated room will be a "safe room" where Lara's companion Anaya will offer a quick heal, but this is a temporary oasis. Health carries over between stages, which means Lara can't heal unless she finds a healing item.

It's a simple structure, but that simplicity belies a devilish challenge as Lara runs through each stage.
#TOMB RAIDER RELOADED UPGRADE#
After every stage is complete, multiple rewards are given to the player, who can use them to upgrade Lara and purchase supplies before moving onto the next location. Swiping on the screen will have Lara move through the stage in the direction of the swipe, and whenever she stops moving, she'll open fire on the nearest enemies to her. Each location on the world map offers multiple stages-from 10 to upwards of 50-where players must help Lara dodge traps and/or fight enemies in order to get from the bottom of the stage to the door at the top.
#TOMB RAIDER RELOADED SERIES#
Tomb Raider Reloaded follows longtime series lead Lara Croft as she plunders for hidden treasure all across South America. Why then, after hours of fighting through dungeons and avoiding traps with Lara and her crew, am I so interested in coming back for more? Tomb Raider Reloaded sounds like it should be the next mobile disappointment, but instead it offers plenty of dungeon-delving fun. A successful IP coming to mobile via a simple gameplay loop, coupled with a currency-laden enhancement system, should be the formula for another example of the worst of what mobile offers. Tomb Raider Reloaded, on paper, sounds like every mobile gaming detractor's worst nightmare.
